Steven Feiner is Professor of Computer Science at Columbia University, where he directs the Computer Graphics and User Interfaces Lab, and co-directs the Columbia Vision and Graphics Center. His lab has been doing VR and AR research for 25 years, designing and evaluating novel interaction and visualization techniques, creating the first outdoor mobile AR system using a see-through head-worn display, and pioneering experimental applications of AR to fields such as tourism, journalism, maintenance, and construction. Steve received an A.B. in Music and a Ph.D. in Computer Science, both from Brown University. He is coauthor of Computer Graphics: Principles and Practice, received the IEEE VGTC 2014 Virtual Reality Career Award, and was elected to the CHI Academy. Together with his students, he has won the ACM UIST Lasting Impact Award and best paper awards at ACM UIST, ACM CHI, ACM VRST, and IEEE ISMAR.
Wide-FOV, 6DOF-tracked, consumer head-worn displays are no longer just dev kits, bimanual 3D input devices can be found at Best Buy, and full-fledged graphics packages are built into web browsers. Meanwhile, augmented reality is poised to make the return trip from hand-held phones and tablets, back to the head-worn displays in which it was born. 3D is here for real. Yet, we all know how difficult it is to create effective 3D user interfaces. In this talk, I will discuss my thoughts about why this is so, and what we can do about it. I will present some of the research directions that my lab has been exploring, and suggest where I think our field may be headed next.